With this information, the towns are able to eventually band together, and with the assistance of Drizzt and the Dwarves, they repel the barbarians, slaughtering many and crushing their strength. Constantly patrolling the outskirts of the settlements, Drizzt catches wind of the impending attack, reporting this to one of his only true friends, Bruenor, the local Dwarven king. The Crystal Shard begins with the conflict between the barbarians of the tundra and the Ten Towns of Icewindale, who are perceived as invaders. Eventually, he strikes out on his own, reaching the surface and setting the stage for The Crystal Shard. As cruel as they are beautiful, the Drow are infamous for their evil ways, and yet somehow Drizzt manages to avoid being corrupted by the depravity he encounters. In part one of the prequel trilogy to Salvatore’s first three books, Homeland, Drizzt is shown growing up among the society of his people in the subterranean city of Menzoberranzan. Although he is eventually respected after saving them from a massive Barbarian invasion, it is still, for the most part, thankless work that he performs out of a sense of duty to others. Despite having few friends, he makes it his mission to operate on the fringes of civilization, dispatching any threats to the nearby Ten Towns that he encounters. In his first novel, Drizzt is rejected by the majority of Icewindale, the northern region in which he has chosen to make his home. Drizzt is a member of the Drow, or Dark Elven race, and in addition to being a master swordsman and an adventurous spirit, he is depicted as an individual that sticks to his deeply held moral values, even in the face of extreme adversity. Although not every book follows Drizzt, with many diverging to follow previously encountered characters on their individual adventures, the bulk of Salvatore’s writing still belongs to this character, and his saga continues to this day. Despite not being part of a universe original to the author, the series’ primary protagonist, Drizzt Do’Urden, has become one of the most iconic characters of fantasy literature. The series has received critical acclaim, bringing enormous amounts of attention to the universe within which it is set and making it onto the New York Times Bestseller list many times. Currently comprising thirty seven novels, the author has continued to write since his first release, The Crystal Shard, in 1988. Salvaore’s Forgotten Realms Series takes place in the universe of the same name belonging to the wildly popular Dungeons and Dragons franchise. If you like this idea and want to help, please let me know.Īlso for me is very important to know opinions (suggestions, ideas) about this game on this OT community.R.A. But i still outhanded and strongly needed in 3D artist, who can collaborate and help me with 3D models & textures. Currently i have just 3 ppl team (SkyImmerse), who help me make this game. So sadly, but i dont have a 3D artist right now.įor "start" i will use Morrowind textures & models (i hope, it be replaced, but anyways it be in this style, i like this. if compare with original 2003 year Morrowind). (Higher resolution, better mips, mapping and etc. (for play this, will be enough 2Core CPU, ~3Gb HDD, 1Gb DirectX 11 compatible video adapter and 4Gb Ram - for quality on screenshot posted above).įor be fair, currently i am using TES: Morrowind Textures, extracted from BSA archives, but, that is not identical to original ones. That is just 3D scene behavior, and allow me make a non resources-hungry gameclient. Caves, Dungeons - will be instanced for example, but all players will join to one instance. World will be in Tibia-like style - open, non-instanced (exept "single" instances, for objects like house) as possible and really large world. Yeah, there right now no items or creatures, also buildings too. Sphere Skybox allow me make a REAL Day/Night system. The Terrain Engine currently has a nice water rendering, ambient lights, speculars, particles.
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